Zone

A Bridge Too Far

Bridge From Bridge Too Far Game Zone A Bridge Too Far Backstory:

As the great war rages on both the Axis and Allied powers meet to secure and take control of the strategically important bridge systems and the surrounding area. Both rival powers are completely aware that if they do not secure the main bridge and that if it falls into enemy heads their war efforts will be critically hindered! To be successful in securing the bridge both sides must fight for control of the bridge, capture the flag which resides on there, battle forward to the enemy's starting base and brandish the flag demonstrating their team has taken control of this important geographical position.

Mission Objectives:

As the action begins both warring sides start at opposite sides of the grand bridge, both sides have lots of ground to cover to get to the bridge so must move strategically forward especially if they want to control the bridge from the off. The flag hangs from the centre of the bridges framework and must be secured, once the flag is in possession of either the Axis or Allies it must be then escorted to the enemy's starting base to win the game and signalling that teams newly seized control of the mission critical location.

The boundaries for the game zone are marked with yellow boundary rope and any player crossing outside of the boundaries is considered to be eliminated and must then go to the designated dead zone.

The dead zone is marked in red and will be indicated to all players at the beginning of the game.

The Game will last for 15minutes, a brief break will occur out on the field and then the second round will start, please ensure you take enough ammunition with you to last for two games, you will not return to the safe area in between the two games.

Once the games have been played with both teams taking turns at being Axis and Allies, we will return to the safe zone for a longer break prior to the next playing zone.

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