Zone

The Berlin Wall

Delta Force Model Berlin Wall Game Zone Berlin Wall Background:

It is 1965 in the height of the Cold War. Spymaster Philby has dropped a list of all double agents in the middle of Checkpoint Charlie, on the Berlin Wall. Both Soviets and Allies know how critical the data is to the war effort and both have mobilized crack strike teams to retrieve the data and pass it to friendly agents deep within the enemy territory. Both teams will need to move swiftly if they are to achieve the objective and win the Cold War.

Mission objectives:

The Allies and the Soviets start from bases on either side of the Berlin Wall. The objective is to storm the wall and capture the flag from the centre of Checkpoint Charlie. Once the flag has been captured it must be taken to the enemy’s base on the far side of the wall in order to win the game.

If the flag carrier is shot whilst carrying the flag, it is immediately returned to the starting point (the centre of Checkpoint Charlie).

Once a team player has been eliminated they must make their way off the field and assemble in the designated dead zone.

The boundaries for the game zone are marked with yellow boundary rope. Any player crossing the boundaries and outside the game zone is considered to be eliminated and must then go to the designated dead zone. The dead zone is marked in red and will be indicated to all players at the beginning of the game.

The game will last for 15 minutes with a brief break out on the field before the second round starts. Please ensure you take enough ammunition with you to last for two games as you will not return to the safe area in between the two games.

Once the games have been played with both teams taking turns at being Allies and Soviets, we will return to the safe zone for a longer break prior to playing the next game zone.

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